![]() The Guided Ocean Layer can be a static simulation or can follow a moving object through the ocean. The thickness will also determine how well the simulation can capture motion below the surface such as wakes and vortices. ![]() The thickness of the thin layer will determine how closely the simulation matches the underlying ocean surface. The FLIP Simulation uses a guiding volume approach to maintain ocean velocities through the simulation. A boundary layer of particles suppresses reflections at the edge of the tank, contributes ocean velocities back to the simulation, and maintains the water volume level to match the ocean. The ocean surface at a specified depth acts as a collision layer underneath the particles, allowing the particles to closely match the ocean waves. The particles are initialized with ocean velocities. This tool creates a guided FLIP simulation of a thin particle layer on top of an ocean surface.
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